Applewin games sierra12/5/2023 Without a solution eventually apple II sierra games wont be playable since save games will be impossible due to sierras disk label/proprietary save game formats. My only fear there will be the floppyEMU wont like 140k 2mg images but have to try unless there are any other ideas out there. I think if I had a 140k blank (or really any 140k 2mg file) I could try formatting that in an emulator in kings quest and copying that to the floppyEMU. The floppyemu does not support writing to NIB images or Id just try and make a save game disk on a blank NIB in an emulator and copy it to the floppyEMU. It would be super if there existed a blank 140k 2mg image. Right now I just have a real disk drive tagged off my apple IIc for the save games but of course eventually floppies will all fade away completely. DSK,DO,PO do not have headers for this and will always show as default 255 and wont work.Ī solution may be 140k 2mg image but I cant find a 2mg image of any kind at 140k since these images are normally for the Apple II GS 800k and above images. Only NIB and 2mg images, to my knowledge, support volume numbers. For KQ2 I think its 050 but I could check them all to be sure. You can use Ctrl+LeftMouseButton to switch between joystick emulation and Windows mouse cursor control. First disable the slot 4 mouse interface, then select mouse from the joystick dropdown menu. Unfortunately the save game disk for Sierra games must be made IN the games using command: init disk which formats a save game disk and also assigns it a volume number that MUST be set. Thanks in advance for any help To enable the mouse as paddles/joystick, go to the configuration panel, and select the input tab. No problem I just use NIB files that have the volume number set. For instance almost all Sierra games (Kings Quest 1,2,3,4 man hunter, gold rush etc). Awesome device! A bunch of games require a volume number in order to function. If you’re just starting out with adventure games I highly doubt you’d be going back this far as your entry point into the genre, but if you do this is a pretty easy game to get you going.Recently purchased a floppy Emu. There’s no real character or plot development, no music and I don’t think there were really any sound effects. This game was promoted as an entry level game to get players used to these types of adventure games, so you can forgive the simplicity. Ken and Roberta thank you for saving the planet! There really aren’t that many game screens to explore so your chances of messing up are pretty slim - but they do exist.Īs with any of these early adventure games, save early and save often. It wouldn’t be a Sierra On-Line game without you being able to fuck up and die by typing the wrong command, and Mission Asteroid is no different. I play a lot of these games on an old MacBook Pro, and my go to for emulating Apple II games was AppleWin, so it’s good to know I have a viable alternative for OSX now.Īh shit, I PUSHed the throttle instead of PULLing it … and now I’m dead Though ScummVM supports all these ADL engine games, I chose to play the Apple II version on microM8 just to give myself an excuse to try out a new emulator. Seeing as these early games weren’t using bitmap graphics but vector-ish graphics as each scene is “drawn” from coordinate details, I’m guessing their tooling was limited and this was the best of the best at that time. The graphics may not be great … but at least it’s not JUST text on screen right?įor a game released in 1980, the graphics actually aren’t too bad - though the character portraits really look like they were drawn by a child. I don’t want to say the plot of the movie Armageddon was very loosely based on this game (because I have zero evidence to back this up), but I want to believe it’s possible … You’re not really introduced to the game in any way other than being plopped from the title screen to the first playable screen, but apparently an asteroid is on a collision course with the earth, and you play as an astronaut tasked with flying to the asteroid and blowing it up before it’s too late. It was later ported to the Atari 8-bit family and Commodore 64. Mission Asteroid is a graphic adventure game for the Apple II written by Ken and Roberta Williams and released in 1980 by On-Line Systems. ![]() See all reviewed games sorted by rating here. It is only preserved in the compilation I. Its just one of their earliest forgotten games. This review is part of the “Let’s Adventure!” series. Its the same Sierra that later became the Sierra we all know.
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